//intro to openGL #include "stdafx.h" #using using namespace System; //Class: CS 402, //Purpose: intro to OpenGL #include //********************************************************************** //A function to display scene void Display(void) { //clear the window with the current clearing color glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0f,1.0f,0.0f);//set foreground color to yellow glBegin(GL_LINES); glVertex2f(25.0f,150.0f); glVertex2f(45.0f,250.0f); glVertex2f(30.0f,15.0f); glVertex2f(35.0f,125.0f); glEnd(); glBegin(GL_TRIANGLES); glVertex2f(43.5f,137.5f); glVertex2f(34.5f,36.5f); glVertex2f(65.5f,77.5f); glEnd(); glBegin(GL_QUADS); glVertex2f(25.0f, 49.0f); glVertex2f(50.0f, 70.0f); glVertex2f(35.0f, 60.0f); glVertex2f(75.0f, 30.0); glEnd(); //flush drawing comands glutSwapBuffers(); } //********************************************************************** //set up the rendering state for OpenGL void Initialize() { //set the background color to red //glClearColor(1.0f,.0f,0.0f,1.0f); //background to green //glClearColor(0.0, 1.0, 0, 0); //background to blue glClearColor(0,0,1,0); } void ChangeSize(GLsizei w, GLsizei h) { //prevent division by zero if(h==0) h=1; //set viewport to woindow dimensions glViewport(0,0,w,h); //reset the coordinate system glMatrixMode(GL_PROJECTION); glLoadIdentity(); //Establish clipping volume ((left, right, bottom, top, near, far) glOrtho(0.0f,200.0f,0.0f,360.0f,1.0f,-1.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void main(void) { //Initializes the display mode of the GLUT library OpenGL window glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); //create a window with this title glutCreateWindow("Introduction"); //set the function for GLUT to call when the window needs to be //partially or completely redrawn glutDisplayFunc(Display); //Set the function for GLUT to call when the window gets resized glutReshapeFunc(ChangeSize); Initialize(); //start the Glut main loop glutMainLoop(); }