// usett1.cpp -- use base and derived class

#include <iostream>
#include "tabtenn0.h"
#include "rated.h"

using namespace std; //introduces namespace std

int main ( void )
{
    TableTennisPlayer player1("Tara", "Boomdea", false);
    RatedPlayer rplayer1(1140, "Mallory", "Duck", true);
    rplayer1.Name();          // derived object uses base method
    if (rplayer1.HasTable())
        cout << ": has a table.\ n";
    else
        cout << ": hasn't a table.\ n";
    player1.Name();           // base object uses base method
    if (player1.HasTable())
        cout << ": has a table";
    else
        cout << ": hasn't a table.\ n";
    cout << "Name: ";
    rplayer1.Name();
    cout << "; Rating: " << rplayer1.Rating() << endl;
    RatedPlayer rplayer2(1212, player1);
    cout << "Name: ";
    rplayer2.Name();
    cout << "; Rating: " << rplayer2.Rating() << endl;

    return 0;
}


